Onimusha Genma Bestiary — Every Confirmed Enemy Type, Attack Patterns & Weakness Guide
A complete bestiary of every confirmed Genma enemy in Onimusha: Way of the Sword. Foot soldiers, Oni Brutes, Flying Horrors, Genma Captains, and bosses — with attack patterns, weaknesses, and combat strategies.
Onimusha Genma Bestiary — Every Confirmed Enemy Type
A complete catalog of every Genma enemy confirmed for Onimusha: Way of the Sword, from lowly foot soldiers to the resurrected God of Light.
Standard Enemies
Ashigaru (Foot Soldiers)
| Attribute | Detail | |-----------|--------| | Threat Level | ★ Low | | HP | Low | | Posture | Low | | Speed | Medium | | First Appearance | Opening chapter (Kiyomizu-dera) |
Attack Patterns:
- Rusty Slash: A single horizontal cut. Easily parried. Most common attack.
- Thrust: A straight stab with medium range. Dodge sideways.
- Overhead Chop: Slow, telegraphed overhead. The easiest Issen window in the game. Perfect for practice.
- Grab: Reaches forward with both hands. Low damage, but leaves you vulnerable to other enemies.
Strategy:
- Ashigaru always attack in groups of 3-6. Use one-handed style for speed.
- Parry one, then use the stagger to reposition.
- Their overhead chop is your Issen training dummy. Master it here.
- Environmental kills are efficient: knock them off ledges, into each other, or into lanterns.
Soul Drop: Red (common), Blue (uncommon)
Oni Brutes
| Attribute | Detail | |-----------|--------| | Threat Level | ★★★ Medium | | HP | Medium-High | | Posture | High | | Speed | Slow | | First Appearance | Mid-demo (Kiyomizu-dera interior) |
Attack Patterns:
- Club Slam: Overhead smash with a massive kanabo. Unblockable — must evade or parry. Massive posture damage if parried.
- Horizontal Sweep: Wide swing covering 180 degrees. Parry or backstep.
- Charge: Lowers shoulder and rushes forward. Sidestep. If he hits a wall, he's stunned for 4+ seconds.
- Roar: AoE stagger. No damage but interrupts your attacks. His setup for a Club Slam.
- Grab & Throw: High damage. Perfect evade triggers Grapple Reversal.
Strategy:
- Switch to two-handed. You need the posture damage.
- Bait the Charge near walls — the stun window is your main damage opportunity.
- Parry the Club Slam. The parry window is generous (~15 frames).
- After a successful parry, switch to two-handed for 2 heavy hits, then reset.
Soul Drop: Red (guaranteed), Yellow (common), Blue (uncommon)
Flying Horrors
| Attribute | Detail | |-----------|--------| | Threat Level | ★★ Low-Medium | | HP | Low | | Posture | Very Low | | Speed | Very High (airborne) |
Attack Patterns:
- Dive Bomb: Swoops down in a straight line. Sidestep. Vulnerable for 2 seconds after missing.
- Talon Swipe: Close-range melee while hovering. Parry or dodge.
- Screech: AoE sonic attack. Staggers but deals no damage.
- Nesting: Hangs upside-down from ceilings/temple eaves. Ambushes when you pass underneath.
Strategy:
- Oni Bow is the hard counter. Two charged shots kill.
- Deflect their Dive Bomb. The deflect window is generous, and it grounds them instantly.
- Flying Horrors are annoying in groups — prioritize them.
Soul Drop: Yellow (common), Red (uncommon)
Malice-Touched Beasts
| Attribute | Detail | |-----------|--------| | Threat Level | ★★–★★★★ (varies) | | HP | Medium | | Speed | High |
Wolf Variant:
- Lunge: Leaps at your throat. Parry or sidestep. Parried wolves are stunned for 4+ seconds.
- Pack Howl: Summons 2-3 additional wolves. Kill the howler to stop the spawns.
- Strategy: One-handed style. Stay mobile. Kill the pack leader first.
Serpent Variant:
- Coil Strike: Lunges from coiled position. Quick, high damage. Dodge left.
- Venom Spit: Ranged projectile. Deflect or dodge. Leaves a poison pool.
- Constrict: Grab attack. Very high damage. Perfect evade is essential.
- Strategy: Two-handed style. Wait for Coil Strike → dodge → punish. Be patient.
Both types are vulnerable to fire — lantern smashes and Blazing State attacks deal bonus damage.
Soul Drop: Red (common), Blue (wolves), Yellow (serpents)
Genma Captains (Mini-Boss)
| Attribute | Detail | |-----------|--------| | Threat Level | ★★★★ Hard | | HP | High | | Posture | High (regenerates) |
Sword Captain: Fast, aggressive. Can Issen YOU. Watch for the golden flash on their blade. Spear Captain: Long reach. Close distance aggressively — the spear is useless at point-blank. Dual-Wield Captain: Fastest enemy in the game. Parry timing over speed.
Bosses
Sasaki Kojiro
Musashi's destined rival — a mirror-match duelist| Phase | HP Threshold | Key Change | |-------|-------------|------------| | 1 — The Swordsman | 100%–70% | Human duelist. Fair, telegraphed attacks | | 2 — The Demon Blade | 70%–30% | Malice-enhanced. Ranged waves, Shadow Step | | 3 — Desperation | 30%–0% | Long combos, feints, unpredictable chains |
Full strategy: See our dedicated Boss Guide.
Shuten-dōji
The Oni King — ruler of Mount Oe- Location: Mount Oe throne room
- Phases: 3 (Humanoid → Half-Oni → True Oni Form)
- Key Mechanic — Divine Sake: Collect Divine Sake throughout Mount Oe to debuff him during the fight
- Sake Barrel Throw: Shoot barrels mid-air with the Oni Bow for AoE counter-damage
- Flame Breath: Hide behind pillars
- Gourd Absorption: Attack his sake gourd to interrupt his healing
- Location: Imperial Palace inner sanctum
- Phases: 2 (Human → Ascended Form)
- Illusion Clones: Creates copies. The real one has a subtle shadow.
- Mind Warp: Reverses your controls for 10 seconds. Survive, don't fight.
- Scripture Barrage: Deflect floating sutras back at him.
- Location: Beyond the Malice rift — the demon realm
- Phases: Unknown (historically 2-3 in previous games)
- The Oni Gauntlet's true power will be required
- Previous games required the Oni-Slayer weapon to truly defeat him
Dokyo
The puppet master — psychological horror bossFortinbras
The God of Light — series ultimate antagonistEnemy Weakness Cheat Sheet
| Enemy Type | Best Style | Best Approach | Weakness | |------------|-----------|---------------|----------| | Ashigaru | One-Handed | Parry & Issen practice | Everything (training enemies) | | Oni Brutes | Two-Handed | Parry → 2 heavies → reset | Charge into walls | | Flying Horrors | Oni Bow | Shoot down → melee finish | Ranged attacks | | Malice Wolves | One-Handed | Kill the howler first | Fire | | Malice Serpents | Two-Handed | Dodge Coil Strike → punish | Fire | | Sword Captain | One-Handed | Defensive parry game | His own Issen attempts | | Spear Captain | Aggressive rush | Stay inside his guard | Point-blank range | | Dual-Wield Captain | One-Handed | Parry timing over speed | None — pure skill check | | Sasaki Kojiro | Both (stance switch) | Phase-dependent | Issen during phase 3 recovery | | Shuten-dōji | Two-Handed | Divine Sake debuff required | Attack his gourd | | Dokyo | One-Handed (mobility) | Survive Mind Warp | Real clone has a shadow | | Fortinbras | TBD | TBD | Likely Oni-Slayer weapon |
Last updated: July 2026. Enemy details based on demo encounters, official trailers, Capcom developer blog, and preview event hands-on reports.