GTA VI Weapon Upgrades & Attachments — Full Guide

Every attachment, upgrade tier, and the best loadout for each playstyle.

GTA VI Weapon Upgrades & Attachments

Upgrade Tiers

Each weapon has 4 upgrade tiers at Ammu-Nation:

| Tier | Cost | Effect | |---|---|---| | Stock | Free | Baseline | | Tier 1 | $2,500 | +10% damage, -5% recoil | | Tier 2 | $8,000 | +20% damage, -10% recoil, +15% range | | Tier 3 | $25,000 | +35% damage, -20% recoil, +25% range | | Tier 4 | $65,000 | +50% damage, -30% recoil, +40% range |

Always upgrade to at least Tier 2 — it's cheap and doubles effectiveness.


Attachments

Scopes

  • Iron Sights: Free, fastest ADS time

  • Red Dot ($1,200): Clean sight picture, best for ARs and SMGs

  • ACOG 4x ($3,500): Medium range, best for DMRs

  • Sniper 8x ($8,000): Long range only. Heavy sniper mandatory

  • Thermal ($15,000): See through smoke and foliage. Night ops essential

Muzzles

  • Suppressor ($2,000): Stay off radar during stealth missions

  • Compensator ($1,800): -15% vertical recoil, best for automatic weapons

  • Heavy Barrel ($3,200): +20% range, -5% fire rate

Underbarrel

  • Grip ($1,500): -10% recoil, best all-around

  • Bipod ($2,800): -50% recoil when prone, sniper/long-range

  • Grenade Launcher ($12,000): Attached 40mm launcher, limited ammo

Magazines

  • Extended Mag ($3,000): +50% capacity per mag

  • Drum Mag ($8,000): +200% capacity, slower reload

  • Armor-Piercing ($5,000): +30% damage vs vehicles and armor


Best Loadouts by Playstyle

Stealth Player

  • Primary: Suppressed Pistol (Tier 3, Suppressor, Red Dot)

  • Secondary: Suppressed SMG (Tier 3, Suppressor, Extended Mag)

  • Special: Thermal Sniper (long-range scouting)

Run & Gun

  • Primary: Assault Rifle (Tier 4, Compensator, Grip, Extended Mag)

  • Secondary: Combat Shotgun (Tier 4, Drum Mag)

  • Special: RPG (vehicles/group clear)

Vehicle Combat

  • Primary: Compact SMG (drive-by capable)

  • Secondary: Sticky Bombs (throw while driving)

  • Special: Homing Launcher (anti-air)