GTA VI Weapon Upgrades & Attachments — Full Guide
Every attachment, upgrade tier, and the best loadout for each playstyle.
GTA VI Weapon Upgrades & Attachments
Upgrade Tiers
Each weapon has 4 upgrade tiers at Ammu-Nation:
| Tier | Cost | Effect | |---|---|---| | Stock | Free | Baseline | | Tier 1 | $2,500 | +10% damage, -5% recoil | | Tier 2 | $8,000 | +20% damage, -10% recoil, +15% range | | Tier 3 | $25,000 | +35% damage, -20% recoil, +25% range | | Tier 4 | $65,000 | +50% damage, -30% recoil, +40% range |
Always upgrade to at least Tier 2 — it's cheap and doubles effectiveness.
Attachments
Scopes
- Iron Sights: Free, fastest ADS time
- Red Dot ($1,200): Clean sight picture, best for ARs and SMGs
- ACOG 4x ($3,500): Medium range, best for DMRs
- Sniper 8x ($8,000): Long range only. Heavy sniper mandatory
- Thermal ($15,000): See through smoke and foliage. Night ops essential
Muzzles
- Suppressor ($2,000): Stay off radar during stealth missions
- Compensator ($1,800): -15% vertical recoil, best for automatic weapons
- Heavy Barrel ($3,200): +20% range, -5% fire rate
Underbarrel
- Grip ($1,500): -10% recoil, best all-around
- Bipod ($2,800): -50% recoil when prone, sniper/long-range
- Grenade Launcher ($12,000): Attached 40mm launcher, limited ammo
Magazines
- Extended Mag ($3,000): +50% capacity per mag
- Drum Mag ($8,000): +200% capacity, slower reload
- Armor-Piercing ($5,000): +30% damage vs vehicles and armor
Best Loadouts by Playstyle
Stealth Player
- Primary: Suppressed Pistol (Tier 3, Suppressor, Red Dot)
- Secondary: Suppressed SMG (Tier 3, Suppressor, Extended Mag)
- Special: Thermal Sniper (long-range scouting)
Run & Gun
- Primary: Assault Rifle (Tier 4, Compensator, Grip, Extended Mag)
- Secondary: Combat Shotgun (Tier 4, Drum Mag)
- Special: RPG (vehicles/group clear)
Vehicle Combat
- Primary: Compact SMG (drive-by capable)
- Secondary: Sticky Bombs (throw while driving)
- Special: Homing Launcher (anti-air)